Interview with the Developer of

What was the first game you developed?

A small game called, it was bad and it isn't up anymore.


Why do you design games?

Because it's really fun watching other people play your games. I remember the first time a Youtuber played my game, it was a really awesome feeling.


What languages / programs do you use?

Just vanilla Javascript, my own little framework, and sometimes PHP or Node.js.


Are you still working on your game and if so what future plans do you have for it?

Yeah. I'll probably add anything that the community suggests, at the moment I'm really burnt out of ideas. But unique content is, in my opinion, the best thing about my game.


What advice would you give to aspiring game developers?

Just do it(tm). It's pretty cliche but it's true. A really important feature that I stress in all of my games is that they have to have a lot of user feedback. There's a great talk called Juice it or Lose it that's really great. I learned a lot from that talk.


Is this your full time job or a side gig?

Side gig, I'm currently in college :)


Where do you see IO games in 5 years?

Hopefully bigger than ever. A really big problem that I see is that io games don't have a solid community like other gaming communities, and with the diversity of games in io games, I really wonder if we can all come together or if we'll end up fracturing even more. Either way, I am sure gamers will keep playing io games as long as we churn out quality games :)


What is your favorite IO game, besides your own?

Hm, I have a few, but I really keep going back to Calvin's other games are pretty good too. And, it's pretty much AAA quality.


Do you communicate with the community playing it?

Yeah, of course. We're mainly active on discord. Here's a link:


Check out at or here on Bongo.Games.

Posted by Dan on April 12, 2019